Sometimes it’s ok to just go with the flow and see how things turn out.
Your career is not one of those times.
I am fortunate to have a solid job in these tough economic times. I get that. I’m particularly lucky in that I get to share an office with some of my long time best friends. Still, with all this good fortune raining down upon me, I still want more. It’s a core part of who I am. Once I achieve my goals and dreams, I set higher and even loftier aspirations.
That’s the ideological and somewhat esoteric version of how Digital-Mercs came to be.
The more straightforward version is along the lines of we’re a bunch of guys who are passionate about make Video games, not making printers for Hewlett-Packard. (But thank you for the paycheck anyways.) As an added bonus, we all have degree’s in Game Art and Design, and a fundamental understanding of Epic’s Unreal Engine.
When UDK was released for free we took that as a sign that our ticket into the game industry was putting our hard work end effort where our mouths and dreams were.
I invite you to follow the progress of Johnny Perkins, Jon Rick, Kip Ricker, and Myself as we test our wills against the rigors of producing a video game in our spare time, with no budget.
www.Digital-Mercs.com
Tags: Digital-Mercs, Johnny Perkins, Jon Rick, Kip Ricker, UDK
