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	<title>Bradd McBrearty &#187; Johnny Perkins</title>
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	<link>http://www.braddmcbrearty.com</link>
	<description>The Art and Life Thereof</description>
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		<title>Work in Progress Ducati Monster 696</title>
		<link>http://www.braddmcbrearty.com/2010/02/04/work-in-progress/</link>
		<comments>http://www.braddmcbrearty.com/2010/02/04/work-in-progress/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 08:41:12 +0000</pubDate>
		<dc:creator>Bradd McBrearty</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Digital-Mercs]]></category>
		<category><![CDATA[Ducati Monster]]></category>
		<category><![CDATA[Johnny Perkins]]></category>
		<category><![CDATA[Jon Rick]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://www.braddmcbrearty.com/?p=24</guid>
		<description><![CDATA[2/10/2010 - UPDATE! 
This project is complete!
you can see the finished
model in my main 3d
portfolio!]]></description>
			<content:encoded><![CDATA[<p>A few months ago, I challenged a <a href="http://blog.jonrick.com/">few</a> <a href="http://www.perkins3d.com/">friends</a> to produce a highly realistic model of the Ducati Monster 696. It&#8217;s a beautiful bike with a semi-naked frame, so you really get a good idea of all the inner workings from a quick glance. It was also a great opportunity to dive into 3ds Max 2010&#8217;s Graphite modeling tools and give them a spin. It really sparked a fire under all three of us, and eventually lead to the project we&#8217;re creating over at <a href="http://digital-mercs.com">Digital-Mercs</a>. In preperation for GDC I plan to texture her up and put together some nice renders.</p>
<p>Here&#8217;s a few shots of the current state of progress:</p>
<p style="text-align: center;">
<a href="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/Lead.jpg" rel="lightbox[24]"><img src="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/Lead-300x191.jpg" alt="" title="Ducati Monster 696" width="300" height="191" class="alignnone size-medium wp-image-119" /></a> <a href="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/left.jpg" rel="lightbox[24]"><img class="alignnone size-medium wp-image-115" title="Ducati Monster 696 - Left" src="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/left-300x191.jpg" alt="" width="300" height="191" /></a> <a href="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/top.jpg" rel="lightbox[24]"><img class="alignnone size-medium wp-image-116" title="Ducati Monster 696 - Top" src="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/top-300x191.jpg" alt="" width="300" height="191" /></a> <a href="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/Handlebar.jpg" rel="lightbox[24]"><img class="alignnone size-medium wp-image-117" title="Ducati Monster 696 - Handlebar" src="http://www.braddmcbrearty.com/wp-content/uploads/2010/01/Handlebar-300x191.jpg" alt="" width="300" height="191" /></a></p>
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		<title>Digital-Mercs.com</title>
		<link>http://www.braddmcbrearty.com/2010/01/01/digital-mercs-com/</link>
		<comments>http://www.braddmcbrearty.com/2010/01/01/digital-mercs-com/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 07:00:53 +0000</pubDate>
		<dc:creator>Bradd McBrearty</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Digital-Mercs]]></category>
		<category><![CDATA[Johnny Perkins]]></category>
		<category><![CDATA[Jon Rick]]></category>
		<category><![CDATA[Kip Ricker]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://www.braddmcbrearty.com/?p=125</guid>
		<description><![CDATA[I invite you to follow the progress of <a href="http://www.digital-mercs.com/johnny-perkins/">Johnny Perkins</a>, <a href="http://www.digital-mercs.com/jon-rick/">Jon Rick</a>, <a href="http://www.digital-mercs.com/kip-ricker/">Kip Ricker</a>, and <a href="http://www.digital-mercs.com/bradd-mcbrearty/">Myself</a> as we test our wills against the rigors of producing a video game in our spare time, with no budget. ]]></description>
			<content:encoded><![CDATA[<p>Sometimes it&#8217;s ok to just go with the flow and see how things turn out.<br />
Your career is not one of those times.</p>
<p>I am fortunate to have a solid job in these tough economic times. I get that. I&#8217;m particularly lucky in that I get to share an office with some of my long time best friends. Still, with all this good fortune raining down upon me, I still want more. It&#8217;s a core part of who I am. Once I achieve my goals and dreams, I set higher and even loftier aspirations. </p>
<p>That&#8217;s the ideological and somewhat esoteric version of how Digital-Mercs came to be. </p>
<p>The more straightforward version is along the lines of we&#8217;re a bunch of guys who are passionate about make Video games, not making printers for Hewlett-Packard. (But thank you for the paycheck anyways.) As an added bonus, we all have degree&#8217;s in Game Art and Design, and a fundamental understanding of Epic&#8217;s Unreal Engine. </p>
<p>When UDK was released <strong><em>for free</em></strong> we took that as a sign that our ticket into the game industry was putting our hard work end effort where our mouths and dreams were.</p>
<p>I invite you to follow the progress of <a href="http://www.digital-mercs.com/johnny-perkins/">Johnny Perkins</a>, <a href="http://www.digital-mercs.com/jon-rick/">Jon Rick</a>, <a href="http://www.digital-mercs.com/kip-ricker/">Kip Ricker</a>, and <a href="http://www.digital-mercs.com/bradd-mcbrearty/">Myself</a> as we test our wills against the rigors of producing a video game in our spare time, with no budget. </p>
<p><center><a href="http://www.digital-mercs.com"><br />
<strong>www.Digital-Mercs.com</strong></a></center></p>
<p></p>
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